Some games innovate via their story, some by their gameplay. This game is an example of the latter, the plot is pretty minimal, two school friends get transported to a fantasy world, and then have to go through a series of skirmishes. The game has a rather interesting pseudo-real-time combat system where you give each player orders, and critical rate is effected by facing, dodge by terrain and weight of items... there's a lot of gameplay detail.
Control is via the mouse and keyboard (Arrow keys, return, escape, etc)
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